Kotlin DSL — know your limits

Kotlin DSL — know your limits

Kotlin DSL —defining mandatory parameters

Or why I wrote another Android library

Since Kotlin was introduced, multiple libraries have opt-in for DSL implementation of their API.
Kotlin DSL is a great tool, it makes your API more readable and easier to use, and if you haven’t gotten around to play with it, I strongly encourage you to give it a try.

But this article is not meant to explain how to implement an API based on Kotlin DSL, there are some great articles about it out there.
Nor am I going talk about how awesome Kotlin DSL is (and it is).
Instead, I’ll focus on the problems I faced when I tried to apply it to my own use cases.



A nice example for DSL can be found in an Android library called Anko, which allows laying out UI components programmatically (might look familiar to Flutter/Jetpack devs):

verticalLayout {
editText {
hint = "Name"
textSize = 24f
button("Say Hello") {
onClick { toast(“Hello!”) }

Looks pretty easy to understand, right?

So, where’s the catch?

Let’s take a closer look:

button("Say Hello") {
onClick { toast("Hello!") }

As you can see, the button text is supplied as a parameter since it’s mandatory for the creation of a button, as opposed to the onClickListener which is optional and therefore defined inside the lambda block.

For a single parameter, this still seems quite readable, but what if there were multiple mandatory parameters?

After giving DSL a try, what I soon found out is that I had the same problem as with plain old Builders — receiving mandatory parameters.

What’s the solution then?

The obvious solution is to verify all mandatory parameters are set as part of the final object build, but that’s a runtime solution and a sign of bad API in my books.

Another solution I would use in builders was to define mandatory parameters in the constructor.
The same trick works for DSL, but I found it contradicts one of the purposes of DSL — being readable.

The final option I tried is using Kotlin Contracts, which I quickly ruled out for two reasons:
1. I didn’t feel it was mature enough.
2. They only apply for top-level functions, not exactly what I was looking for.


My goal was clear — a compile-time verification of mandatory parameters.
I wanted a simple solution to this common problem.

Introducing DSLint

Eventually, I decided to be my own best friend and implement a solution to this problem using a custom Android linter library (sorry non-Android devs).

So here’s how it works, let’s say I was to implement a Person builder using DSL and wanted to make sure the person’s name was set.
All I need to do is annotate the class and the name property and let my custom linter do the magic:

class Person {

var name: String

Clean and simple.
I made it open source, so you can either use it in your project or clone the repo and create your custom solution based on it.

You can grab a look here:


To sum up

As I previously said, DSL is a great tool and I encourage you to try it but also be aware of its limits.
I hope you enjoyed reading and I look forward to hearing about the challenges you faced when trying out DSL and how you approached them.

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